Using computer games for instruction: The student experience
نویسندگان
چکیده
منابع مشابه
Computer games and the complexicity of experience
Computer games are usually studied on the basis of a sensory-motor model related to classical cinema, a model which is almost exclusively oriented towards the actuality and causality of action. This assumption of an actiondriven, Aristotelean dramaturgy does not only concern the possible world which is represented in the game, but also the playing of the game itself. We argue that such an appro...
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Ten models are proposed for predicting a student’s final grade placement in a computer-assisted instruction curriculum from the time the student spends taking lessons. Using data from approximately 2,000 elementary students, the models are tested both for ability to predict final grade placement and for ability to describe all points observed throughout the year. Two of the simplest models, usi...
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Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development an...
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ژورنال
عنوان ژورنال: Active Learning in Higher Education
سال: 2011
ISSN: 1469-7874,1741-2625
DOI: 10.1177/1469787410387733